Europack 4
Version: 2.00 (12th of December 2006) by RayMan, DeeVee and ValonLähetti.
1.0 About:
- Europack 1 was out in January 2002 and was released by Pretend.
- Europack 2 was out in October 2002 and was released by Pretend.
- Europack 3 was out in June 2004 and was released by RayMan, Nash,
DeeVee, The Driver.
- Europack 4 was out in April 2006 and was released by RayMan, Nash,
DeeVee, The Driver.
All Europack and The Ladder maps were fixed and and updated for better gameplay and some more quality CTF and CnH maps for better competition were also added to the new version of Europack 4.
The new version the pack is now bigger, better, smooter, softer, harder, l33ter...
The selection and fixes are done by RayMan, DeeVee and ValonLähetti.
We used the source of www.tribes2maps.com as well, as maps which are done from the European & US Community.
The pack contains 71 CTF & 5 CnH maps.
2.0 Install Guide:
This release of Europack 4 is an independent map pack. Apart from an up-to-date version of Tribes 2 no other files are required.
- This pack works fine with other common map packs such as Cluster/Euro2/Euro3/TL/TWL/TWL2/Unamed/x2 though.
- Delete the Europack4_v100.vl2 & Europack 4 v100 Readme.txt from your ..Tribes2/Gamedata/base/ subdir.
- Unzip this .zip to ..Tribes2/Gamedata/base/ subdir. This will place Europack4_v200.vl2 and a readme file to that directory.
- Delete all .dso files from your Tribes2 folder and *swing* we're done. You find Europack 4 maps tagged as Euro4_mapname in the CTF & CnH maplist.
Doesn't work?
One of the most common errors with .vl2 files is that there is a double extension in the file. This means that file is accidentally named "file.vl2.zip" for example. At least Windows XP and maybe other versions hide common file type extensions by default (such as zip) so make sure you aren't fooled by this. The option to change this can be found by clicking tools/folder options and selecting the "view" tab. Here you should spot "Hide extension for known file types" and just uncheck that option and make your life easier.
Still having problems with the pack? - contact us.
2.1 Uninstall:
If you want to uninstall this map pack just remove the Europack4_v200.vl2 file from your Tribes2 subdir and also delete all your .dso files from Tribes2 dir to make sure it doesn't leave anything behind.
To temporary disable the pack rename it to .zip file.
3.0 Map Credits:
Most of the maps in this pack are done by community mappers around the globe. All credit for these maps go to them and here we documented hopefully all changes we have made to them (if any). In map loading screens you can also see the original creator of the map.
All maps:
- renamed all map-specific files to Euro4_<mapname>
- added Europack4 tag into all display names
- added loading screen images
- edited the loading screens to follow same format
- cleaned mission files from all unnecessary lines
- also rebuilt spawnspheres in about half
- named everything so that everything appears in CC
3.1 Euro4 Maps
Everything that is changed since the the beginning of Europack 2.
3.1.1 Euro4 CTF
Abaddon (by Nefilim)
AshenPowder (by Cinderkarst)
BaNsHee (by Akira)
Bastage (by Cinderkarst)
Bleed (by F|ysa, edited by DeeVee)
- sky changed
- reduced visible distance
- increased a bit fog distance
BlueMoon (by teslatrooper, edited by z0dd & Celios)
- changed palm trees to normal trees in hope that it prevents(?) UE's
- removed flag turret
- new base design
- new gen room design
Boss (by Rilke / Unamed)
CanyonCrusadeDeluxe (by DeeVee)
Celerity (by Meanie, overhaul by =Sabre=, edited by Celios)
- swapped out flagstand to avoid throwing cappers off course
- moved repair pack out of the tower over to the side bunker
- swapped out the missile turrets for plasma ones
- sentry turret repositioned
- repair pack in the base moved to more practical locations
Clusterfuct (by Techlogic, edited by DeeVee)
- moved the bases behind the flagstand on a mountain
ColdPointSE (by Stuart "Vovin" Presley, SE by DeeVee & -=RayMan=-)
- base on the left side removed
- both turrets removed
- vehicle statation removed
- small tower removed
- repositioned the base
- repositioned the flagstand
- repositioned the gens
Crown (by Pala, edited by The Driver & DeeVee)
- generator added on the command hud (must be done)
- fast orange forcefield added around front half of Generator hole
- some texture fixes at the flagstandmissing texture added
- generator bug fixed
- fixed spawn problems
- reduced visible distance
- increased a bit fog distance
Curtilage (by Techlogic)
- moved flagstand (now 800 meters between Flags)
- brighter terrain textures
DeadlyBirdsSong (by PeachSkin & z0dd)
Deserted (by Techlogic, edited by kab000m)
- turret on flagstand removed
Dissention (by Doja, edited by The Driver & DeeVee)
- range between bases reduced to 1000 meters
- turrets rotated 180°
- mirrored terrain
- spawn points fixed
- texture bugs fixed
- added a force field at the generator
- removed 2nd vpad
- changed sun direction
- reduced visible and fog distance
DriftsSE (by powdahound, SE by Pretend, edited by Celios)
- moved the 2nd floor inventory stations inside more
- moved base turret forward towards flag
- got rid of the stuff in the middle of the map
- removed the flagstand to prevent deadstops
Drorck (by Uthr)
EpicratesDeluxeSE (by PeachSkin, SE by DeeVee & -=RayMan=-)
- vehicle station removed
- direct entrance from above to the generator (2nd one behind the flagstand) closed
- bunker removed
Erebus (by Diamondback, edited by z0dd & DeeVee)
- changed cap limit from 6 to 5
- tweaked observer camera spots
- deleted the forcefield
- deleted the forcefield gens
- added a inventory station at the tower from the force field generator
FeignSE (by Pretend, edited by The Driver & DeeVee)
- bunker rotated 180 degrees to prevent spamming
- fast orange forcefield added in the hatch of the base
Frozen (by Techlogic)
FrozenGlory (by Infamous Butcher, edited by Celios)
- removed generators
- vehicle pad inventories
- moved repair packs to shrink the field of play
- everything is now self-powered
- mission area has been expanded to improve front grabbing
- spawnsphere weighting was also repaired
FrozenHope (by Infamous Butcher)
Graveyard (by -Nash!-)
HarvesterSE (by Nefilim, SE by DeeVee & -=RayMan=-)
- entry to vehicle station closed
- flagstand lowered to the ground
- front turret replaced with a sensor
- bunker added
- added a second spawnsphere
- spawnsphere-weight: 70% base / 30% bunker
Hellfire (by Akira, edited by The Driver)
- deleted lower gen
- deleted spawns shperes over the volcano
- deleted volcano lava spray
- removed a script
Hildebrand (by DeeVee & =Sabre=)
IceDagger (by =Sabre= & DeeVee, edited by Celios)
- added inventory stations by the flag
- removed flag turret.
Jagged Claw (by John McClane & =Sabre=)
Katabatic (by Dynamix, edited by z0dd)
- changed flat terrain to slightly rolling hills
- removed AI code
- changed observer spots
LushMelee (Originally CompUSA-Melee by Dynamix, Redesigned by ZOD, edited by The Driver & DeeVee)
- changed distance from inv towers to flag towers so that it is more equal for both sides than in ZOD's version
- changed ammo stations to inventory stations
- changed plug to orange FF on top of each gen tower. Plug allowed blast damage to pass through it, causing the gens to be spammable from the top
- removed the middle basedeleted waypoint from center base
Magellan (by kab000m)
Magnum (by shalos (Edited by uthr, Celios)
- vpad blended into terrain
- vehicleblocker at base entrances
- adjusted mission grid
- fixed floating flagstand
- extended mission area to allow front grabbing
MidnightMayhemDeluxe (by =Sabre= & DeeVee, edited by Celios)
- removed front entrance turret
- moved the flag outside
- repositioned the repair pack to distribute play across the entire base
Muddyswamp (by Peachskin, edited by Celios)
- new sky texture provided by Peachskin
- added a repair pack on top of the base
- reduced base sensor from large to medium
- reduced water's density by two thirds
- created a new flagstand which would not deadstop
Neve (by Nycto, edited by kab000m)
- removed eyecandy structures, but for 2 buildings
- spawnsphere-weight: 60% base / 40% vpad instead of 80% base / 20% vpad
Osiris (by Salieri)
Pandemonium (bye Rilke / Unamed)
ProjectX (by Pala, edited by The Driver & DeeVee)
- added more blue force fields to prevend generator blind spamm
- sensor was not connected to generator
- reduced visible and fog distance
PuliVeivari (by Paladine, edited by kab000m)
- fixed spawnspheres
- adjusted terrain around vpad
- vehicle animation bug fix by Ilys
QuagmireSE (by Dynamix, SE by DeeVee & -=RayMan=-)
- turret in front of the flagstand removed
- water removed
RoaR (by =/\ce= a.k.a. G/-/(0)ST)
RiverdanceSEi (by Dynamix, SE by =Sabre=)
- mirrored terrain using the Inferno (low) side
Roughland (by Uthr, edited by kab000m & Celios)
- removed bomber limit, because it had an affect on any other vehicle map in server rotation
- limited vehicles to just shrikes
- added a second spawnsphere
- changed spawnsphere weights to 25% at bunker 75% at tower
- replaced gens in the bunker with inventory stations
Ruined (by Ubernator)
RunenmachtSE (by =Sabre=, Flagstand by Infamous Butcher)
- incorporates changes to improve overall gameplay and address several bugs in the original
SanctuarySE (by Dynamix, SE by =Sabre=, edited by DeeVee)
- the terrain height differential has been reduced, and the terrain has been mirrored to balance the map
- a raised flagstand was added and the mission area has been enlarged slightly
- main turret location changed
- sentry added below the flagstand
SkyLight (by Killing is Fun)
Slapdash (by Dynamix, edited by z0dd)
- tweaked observer camera spots
- changed cap limit from 4 to 6
Solaris (by kab000m)
Soupladl (by Uthr)
SpinCycle (by DeeVee & =Sabre=)
- fixed the conflict with the Cluster Map Pack
StarFallenSE (by v5planet, SE by ValonLähetti)
- new terrain
- flag to flag distance reduced
- tower added
- new main base
Tantric (by KillerBagel, edited by The Driver & DeeVee)
Timid (by Santiclaws, edited by kab000m)
- adjusted visible distance
- mirrored terrain, 600 meters between flags
- removed spawnsphere from capturable objective
- fixed indoor sentries
- new base by Santiclaws (now features entrances on ground floor)
Volcanic (by Paladine, edited by kab000m)
- no changes
- reduced visible distance from 350 / 175 fog to 300 / 150 fog
Voodoo (by Doja, edited by kab000m)
- added observer-cameras
- attempt to mirror terrain manually
- sentryturret put inside flag huts
- fixed the height problem that was stopping the shrikes
Warspring (by lumoon)
WoodyMyrkSE (by Juno, SE by =Sabre= & Akira, edited by Celios)
- the play area has been expanded to prevent base to base mortar spam
- mirrored terrain for balance
- some terrain additions have been made to make it a little more interesting
- spammable bases have been replaced
- changed flagstand back to original one
Xerxes (by Cinderkarst)
3.1.1 Euro4 CnH
Bloodmoon (by SSBeast, edited by DeeVee)
Bloody Chaos (by Red Shifter)
Coppice (by Jambon)
Shattered Paradise (by Dr. Pimento)
Sinivalkoinen (by Pala, edited by DeeVee)
- fixed switch names
- changed some textures
3.2 Euro4 (8vs8)
CeleritySE (by Meani, SE by kab000m, edited by kab000m & The Driver)
- based on the Euro4 version
- mirrored terrain and bases
- added forcefields at the windows from the generator tower to make gen spamming impossible
BeachBlitzSE (8vs8) (by DOX, SE by ValonLähetti)
- based on the x2 version
- one turret and solarpanel removed
- base and vpad moved closer to flag
- added a hill to the middle of map for some sniper cover for cappers
BossSE (8vs8) (by Rilke, SE by ValonLähetti)
- based on the Euro4 version
- bases moved closer to the middle
- terrain behind bases is more balanced
CrownSE (8vs8) (by Paladine, SE by ValonLähetti)
- based on the Euro4 version
- terrain smoothed
- flag to flag distance reduced
- water added
DesertedSE (8vs8) (by Techlogic, SE by ValonLähetti)
- based on the Euro4 version
- fixed size
- oasis in the middle
- more fog
NeveSE (8vs8) (by Nycto, SE by ValonLähetti)
- based on the Euro4 version
- removed main base, and allso the vehicle station from the other base
- mirrored terrain
- lot's of other changes (turrets, forcefields, distances)
PandemoniumSE (8vs8) (by Rilke, SE by ValonLähetti)
- based on the Euro4 version
- two turrets removed
- one sensor added
- flag to flag distance shorter
- base easier to reach
PuliVeivariSE (8vs8) (by Paladine, SE by ValonLähetti)
- based on the Euro4 version
- new flagarea
- bases and flags moved closer to the middle
- one bunker and spawnsphere removed
- Some non-important visual changes
StarFallenSE (8vs8) (by v5planet, SE by ValonLähetti)
- new terrain
- flag to flag distance reduced
- tower added
- new main base
TitanSE (8vs8) (by z0dd, SE by ValonLähetti)
- based on the Classic version
- bases closer to each other
- removed a turret
- terrain more versatile
TridentSE (8vs8) (by Dynamix, SE by ValonLähetti)
- based on the Dynamix Final Map Pack version
- changed from Siege to CTF
- mirrored sides
4.0 Changelog:
Changes between the different releases of Europack 4.
4.1 From Europack4 v1.00 to Europack4 v2.00:
All maps (Cleaned mission files from unnecessary lines)
- inUse = "Down";
- notReady = "1";
- renamed all map-specific files to Euro4_<mapname>
- added Europack4 tag into all display names
- edited the loading screens to follow same format
- cleaned mission files from all unnecessary lines
- named everything so that everything appears in CC
4.1.1 CTF Maps
AshenPowder (by Cinderkarst)
Bastage (by Cinderkarst)
BlueMoonSE (by teslatrooper, edited by z0dd & Celios)
- changed palm trees to normal trees in hope that it prevents(?) UE's
- removed flag turret
- new base design
- new gen room design
CanyonCrusadeDeluxe (by DeeVee)
Celerity (by Meanie, overhaul by =Sabre=, edited by Celios)
- swapped out flagstand to avoid throwing cappers off course
- moved repair pack out of the tower over to the side bunker
- swapped out the missile turrets for plasma ones
- sentry turret repositioned
- repair pack in the base moved to more practical locations
Clusterfuct (by Techlogic, edited by DeeVee)
- moved the bases behind the flagstand on a mountain
ColdPointSE (by Stuart "Vovin" Presley, SE by DeeVee & -=RayMan=-)
- base on the left side removed
- both turrets removed
- vehicle statation removed
- small tower removed
- repositioned the base
- repositioned the flagstand
- repositioned the gens
Drorck (by Uthr)
- loading screen will now be shown
DriftsSE (by powdahound, SE by Pretend, edited by Celios)
- moved the 2nd floor inventory stations inside more
- moved base turret forward towards flag
- got rid of the stuff in the middle of the map
- removed the flagstand to prevent deadstops
EpicratesDeluxeSE (by PeachSkin, SE by DeeVee & -=RayMan=-)
- vehicle station removed
- direct entrance from above to the generator (2nd one behind the flagstand) closed
- bunker removed
Erebus (by Diamondback, edited by z0dd & DeeVee)
- deleted the forcefield
- deleted the forcefield gens
- added a inventory station at the tower from the force field generator
FrozenGlory (by Infamous Butcher, edited by Celios)
- removed generators
- vehicle pad inventories
- moved repair packs to shrink the field of play
- everything is now self-powered
- mission area has been expanded to improve front grabbing
- spawnsphere weighting was also repaired
FrozenHope (by Infamous Butcher)
HarvesterSE (by Nefilim, SE by DeeVee & -=RayMan=-)
- entry to vehicle station closed
- flagstand lowered to the ground
- front turret replaced with a sensor
- bunker added
- added a second spawnsphere
- spawnsphere-weight: 70% base / 30% bunker
IceDagger (by =Sabre= & DeeVee, edited by Celios)
- added inventory stations by the flag
- removed flag turret.
Jagged Claw (by John McClane & =Sabre=)
Magnum (by shalos (Edited by uthr, Celios)
- extended mission area to allow front grabbing
MidnightMayhemDeluxe (by =Sabre= & DeeVee, edited by Celios)
- removed front entrance turret
- moved the flag outside
- repositioned the repair pack to distribute play across the entire base
Muddyswamp (by Peachskin)
- new sky texture provided by Peachskin
- added a repair pack on top of the base
- reduced base sensor from large to medium
- reduced water's density by two thirds
- created a new flagstand which would not deadstop
QuagmireSE (by Dynamix, SE by DeeVee & -=RayMan=-)
- turret in front of the flagstand removed
- water removed
RoaR (by =/\ce= a.k.a. G/-/(0)ST)
Roughland (by Uthr, edited by kab000m & Celios)
- removed bomber limit, because it had an affect on any other vehicle map in server rotation
- limited vehicles to just shrikes
- added a second spawnsphere
- changed spawnsphere weights to 25% at bunker 75% at tower
- replaced gens in the bunker with inventory stations
Ruined (by Ubernator)
Voodoo (by Doja, edited by kab000m)
- fixed the height problem that was stopping the shrikes
Xerxes (by Cinderkarst)
ProjectX (by Pala, edited by The Driver & DeeVee)
- fixed a visual flaw. Fog and visible distance was the same. This causes the horizon to "appear from nowhere".
WoodyMyrkSE (by Juno, SE by =Sabre= & Akira, edited by Celios)
- changed flagstand back to original one
4.1.2 Euro4 (8vs8)
CeleritySE (by Meani, SE by kab000m, edited by kab000m & The Driver)
- based on the Euro4 version
- mirrored terrain and bases
- added forcefields at the windows from the generator tower to make gen spamming impossible
BeachBlitzSE (8vs8) (by DOX, SE by ValonLähetti)
- based on the x2 version
- one turret and solarpanel removed
- base and vpad moved closer to flag
- added a hill to the middle of map for some sniper cover for cappers
BossSE (8vs8) (by Rilke, SE by ValonLähetti)
- based on the Euro4 version
- bases moved closer to the middle
- terrain behind bases is more balanced
CrownSE (8vs8) (by Paladine, SE by ValonLähetti)
- based on the Euro4 version
- terrain smoothed
- flag to flag distance reduced.
- water added
DesertedSE (8vs8) (by Techlogic, SE by ValonLähetti)
- based on the Euro4 version
- fixed size
- oasis in the middle
- more fog
NeveSE (8vs8) (by Nycto, SE by ValonLähetti)
- based on the Euro4 version
- removed main base, and allso the vehicle station from the other base
- mirrored terrain
- lot's of other changes (turrets, forcefields, distances)
PandemoniumSE (8vs8) (by Rilke, SE by ValonLähetti)
- based on the Euro4 version
- two turrets removed
- one sensor added
- flag to flag distance shorter
- base easier to reach
PuliVeivariSE (8vs8) (by Paladine, SE by ValonLähetti)
- based on the Euro4 version
- new flagarea
- bases and flags moved closer to the middle
- one bunker and spawnsphere removed
- Some non-important visual changes
StarFallenSE (8vs8) (by v5planet, SE by ValonLähetti)
- new terrain
- flag to flag distance reduced
- tower added
- new main base
TitanSE (8vs8) (by z0dd, SE by ValonLähetti)
- based on the Classic version
- bases closer to each other
- removed a turret
- terrain more versatile
TridentSE (8vs8) (by Dynamix, SE by ValonLähetti)
- based on the Dynamix Final Map Pack version
- changed from Siege to CTF
- mirrored sides
5.0 Spacial thanks to:
- Pretend for his great work at the Europack 1&2
- Nash and The Driver for their work with Euro3&4 v1.00
- Ifrit, keewee, Epz for testing Euro3 with us.
- real_SeB for the small good looking Euro3&4 logo in the loading screens and the web logo.
- kab000m for his great work at The Ladder Map Pack
- TWL team for their great work on TWL 1+2 Map Pack, where we took some maps or changes.
6.0 Thanks to:
Lot of people.. but to name few:
- Asian-Tribesplayers
- African-Tribesplayers
- Australian-Tribesplayers
- Euro-Tribesplayers
- US-Tribesplayers
- Zerberus, WiTTchen, MorN, TheRodent, Grinder, Schneesturm, Reiberjoe, Furtzknueppel, Scar, flo, Braindamage, Kungen, Trashman, Ctrl+Alt+Del, Brinks, Grinder, Huntress, RowLow, Razorblade, GrafStrat, RBRiddic, FlySa, RedFox, krypt, Ragie, keksi, Strega, Polka, slaja, WoodBug, Kater, Angstgegner, RealPsyco, Zins, Sprottlefreak, Chell, Doenerkalle, Scorpion, Spigz, liTTlebooTz, Deathrider, Nibbler, MrMaxx, MacFox, Gentle Ben, Suds, T33J4Y, Shadowrage, Sweety, Chrone, Riffer, Airviper, Piecemaker, Cruel_Beast, d-e-v-i-l, Macfox, Ephix and everybody at #t2mappers & #t2scripting and you who we naturally forgot now and who will be mad at us for couple of years.
..and whole european Tribes scene.
7.0 Links:
http://www.triben.de
http://www.tribes-3.de
http://www.tribes2maps.com
8.0 Contact us:
Contact: -=RayMan=-
Mail: rayman@clan-zorn.de
IRC: #zorn #basemixed #clustermixed @ Quakenet
ICQ: 714190
Contact: DeeVee
Mail: deevee@pobo.fr
IRC: #[EM] #basemixed #clustermixed @ Quakenet
ICQ: 35367589
Contact: ValonLähetti
Mail: valoefekti@sair.as
IRC: #clan.nf @ Quakenet
ICQ: 46213244
Enjoy the maps.