=============================================================================== = xpack2_maps.txt v1.0 = =============================================================================== ------- VERSION ------- (1.0) 12/28/2002 Version 1.0 official public release. Changes from beta2: * Arrow Pass - Removed the Mobile Point Base. * Pantheon - Fixed a spawning under base problem. * Harvester - Fixed the mis-labeled turrets on Storm side. (Beta 2) 11/28/2002 * Aardvark - Changed flat terrain to slightly rolling hills * AstroGrabber - Changed the high friction water to low friction * Beach Blitz - Removed all new organic objects - Added default trees and bushes - Removed some boxes and platforms - Fixed a black spot terrain problem on the command screen - Changed the load picture * Bluemoon - Changed palm trees to normal trees in hope that it prevents(?) UEs. - Changed load picture. * Canyon Run - Fixed missing water at center of map problem - Changed name of switch from "Tower" to "Switch" - Fixed a terrain gap at back of team 2's base - Smoothed out the bottom of the ground at the middle water area * Drifts: - Changed flight ceiling on Drifts from 300 to 500 * Harvester: - Added a turret. * Katabatic - Added this version of Katabatic - Changed flat terrain to slightly rolling hills - Removed AI code - Changed observer spots * No Shelter - Rotated both flag objects 90 degrees. * Wasteland - Changed water reflection texture to match the sky - Added Infamous Butcher to credits - Removed trees from water * Yeti - Removed from the pack. It was crashing too often on Linux servers. ---- HOME ---- www.teamwarfare.com/files or www.tribesmaps.com or home.adelphia.net/~z0dd/xpack2 ------- CONTACT ------- z0dd z0dd@adelphia.net ------- INSTALL ------- 1) Delete the following obsolete map packs from the directory "...\Tribes2\GameData\base" : xpack2_maps_beta1.vl2 xpack2_maps_beta2.vl2 UnMap-Pack-(3.0).vl2 xPack-T2-CTF-Maps.vl2 2) Put the "xpack2_maps.vl2" file into the following directory "...\Tribes2\GameData\base" 3) The "xpack2_maps.zip" file isn't needed once you've put the .vl2 file into the base diretory. Delete the .zip file if you like. --------- UNINSTALL --------- Delete the following file: ...\Tribes2\GameData\base\xpack2_maps.vl2 ----------- DESCRIPTION ----------- xpack2 conatins 31 maps for the Tribes2 game. Some of these maps are tweaked versions of ones that came with Tribes2, some are tweaked versions of previously released community maps, and some are brand spanking new! ---- MAPS ---- MAP CTF DND --------------- --- --- Aardvark X Abaddon X ArrowsPass X AstroGrabber X BeachBlitz X Bluemoon X BolderDash X X Boss X BruteForce X CanyonRun X DeadlyBirdsSong X Drifts X X Erebus X Fireballs X Harvester X X HydroElectric X Insalubrius X X InsideOut X Katabatic X NoShelter X X Pandemonium X Pantheon X Quagmire X Reversion X Slapdash X Smog X Stripmine X ThunderGiant X Tombstone X Wasteland X WoodyMyrk X --------------------- CHANGES TO XPAK1 MAPS --------------------- [Aardvark] - Added a repair pack near each Force Field bunker - Both main base turrets are now plasma - Removed the Force Fields from the main base - Moved the main base generator - Moved the main base repair pack - Raised terrain above main base to fix a vehicle collision probelm [Abaddon] - Added 1 large turret - Added some burnt trees [BolderDash] - Tweaked sky - Added DnD gametype [Boss] - Removed large .wav files - Made MANY optimizations that will increase fps - Fixed annoying spawns - Added a waypoint to each tower [Deadly Birds Song] - Fixed the black patches in the command screen [Drifts] - Tweaked sky - Changed cap limit from 6 to 5 - Added DnD gametype - Tweaked observer camera spots [Erebus] - Changed cap limit from 6 to 5 - Tweaked observer camera spots [Fireballs] - Aligned flags - Reduced number of meteors to prevent fps lag - Changed load pic [Harvester] - Added a fixed turret near the flag bowl. [Hydro-Electric] - Fixed the strange scaled trees - Removed tower near flag, and repair pack & sensor contained within - Put 2 sensors platforms around main base - Put 1 repair pack at each main - Put 1 repair pack at each vehicle base - Tweaked observer camera spots [Insalubrius] - Added DnD gametype - Tweaked observer camera spots [No Shelter] - Added DnD gametype - Made distance from main base to flag tower same for both sides - Tweaked observer camera spots [Pandemonium] - Tweaked sky - Small increase to viewing distance through fog - Tweaked observer camera spots - Removed peformance hindering wav files [Quagmire_x] - Tweaked observer camera spots [Slapdash_x] - Tweaked observer camera spots [Smog] - Fixed terrain gaps at one of the remote towers - Tweaked the crates at the bottom of each base - Replaced buried Generators with proper map file powering technique [Stripmine] - Changed sky - Changed load pic [Tombstone_x] - Tweaked observer camera spots [WoodyMyrk] - Moved each base back to prevent base to base mortar spam - Changed flat ground to slightly rolling terrain to reduce ski-stop bug - Tweaked sky - Changed load pic ------- CREDITS ------- [Aardvark] DRunkdRiveR Mapping Unamed Editing Paul "z0dd" Paella Editing, mapping [Abaddon] Alan "Nefilim" Schwertel Mapping, textures, prefabs Paul "z0dd" Paella Editing [ArrowsPass] =/\CE= Mapping Paul "z0dd" Paella Mapping [AstroGrabber] Nicolas "Rilke" Alioto Mapping, textures, prefabs Paul "z0dd" Paella Editing [BeachBlitz] DOX Mapping, textures, prefabs, shapes Paul "z0dd" Paella Editing [Bluemoon] teslatrooper Mapping, textures, prefabs Paul "z0dd" Paella Editing [BolderDash] EEPROM Mapping Unamed Editing Paul "z0dd" Paella Editing [Boss] Nicolas "Rilke" Alioto Mapping, textures, prefabs Paul "z0dd" Paella Editing [BruteForce] ^0Z^ Mapping Paul "z0dd" Paella Editing [CanyonRun] Hakuryu Mapping Paul "z0dd" Paella Editing [DeadlyBirdsSong] Peachskin Mapping Paul "z0dd" Paella Editing [Drifts] Powdahound Mapping Paul "z0dd" Paella Editing [Erebus] Diamondback Mapping Paul "z0dd" Paella Editing [Fireballs] RavensBro Mapping Paul "z0dd" Paella Editing [Harvester] Alan "Nefilim" Schwertel Mapping, textures, prefabs Paul "z0dd" Paella Editing [HydroElectric] BooT Mapping Paul "z0dd" Paella Editing [Insalubrius] Alan "Nefilim" Schwertel Mapping Unamed Editing Paul "z0dd" Paella Editing [InsideOut] ^0Z^ Mapping Alan "Nefilim" Schwertel Textures, prefabs Paul "z0dd" Paella Editing [Katabatic] Dynamix All Paul "z0dd" Paella Editing [NoShelter] Alan "Nefilim" Schwertel Mapping Unamed Editing, mapping Paul "z0dd" Paella Editing [Pandemonium] Nicolas "Rilke" Alioto Mapping, textures, prefabs Paul "z0dd" Paella Editing [Pantheon] Dynamix All Paul "z0dd" Paella Editing, mapping [Quagmire] Dynamix All Paul "z0dd" Paella Editing [Reversion] Dynamix All Paul "z0dd" Paella Editing [Slapdash] Dynamix All Paul "z0dd" Paella Editing [Smog] BooT Mapping Paul "z0dd" Paella Editing [Stripmine] ShadowNC Mapping Unamed Editing, mapping Paul "z0dd" Paella Editing [ThunderGiant] Nicolas "Rilke" Alioto Mapping, textures, prefabs Paul "z0dd" Paella Editing [Tombstone] Dynamix All Paul "z0dd" Paella Editing [Wasteland] Nicolas "Rilke" Alioto Mapping, textures, prefabs Dale "Infamous Butcher" Bertheola Sky Paul "z0dd" Paella Editing [WoodyMyrk] Dynamix Mapping, textures, prefabs Juno Mapping Unamed Editing, mapping Paul "z0dd" Paella Editing, mapping Unamed gives special thanks to: Fidelio: Some good ideas for additions and changes to several maps. madbomber: Help with some of the join screen images and other testing Eurus: More help with the join screen images and testing Necrobones: One of the better Mapping tutorials I've seen Ritz_: Some scripting help for the custom gametype SES freaks: For hopping in and giving input on some of these maps Tribes2maps: Wouldn't have done this if not for that site