Copy & Paste Readme by Teratos Taken from #autoload headers //******************************************************************************** // #name = Client.cs // #version = 1.0 // #author = Grinder // #description = Includes Support Functions for ClientTraking. //******************************************************************************** //******************************************************************************** // #name = AOH Capture and Hold Stuff // #category = Advanced Objective Hud // #version = 1.0 // #author = Grinder // #date = August 27, 2001 //******************************************************************************** //******************************************************************************** // #name = AOH Capture the Flag Stuff // #category = Advanced Objective HUD // #version = 1.0 // #author = Grinder // #date = August 27, 2001 // #credit = Crunchy // #description = Includes DroppedTimer and CTF Color Changes, aswell as the MatchResult Indicator. //******************************************************************************** //******************************************************************************** // #name = Advanced Objective HUD // #category = Advanced Objective HUD // #version = 1.0 // #author = Grinder // #date = August 27, 2001 // #description = Main Code of Objective HUD // #name = ObjectiveHUD // #web = http://www.planettribes.com/grinder // #email = Grinder@planettribes.com // #warrior = TriBaLGriNdeR //******************************************************************************** //******************************************************************************** // #name = AOH Hunters/TeamHunters Stuff // #category = Advanced Objective HUD // #version = 1.0 // #author = Grinder // #date = August 27, 2001 // #description = Cowboys HuntersHUD code adatped to be used in Advanced Objective HUD. // #web = http://www.planettribes.com/grinder/ // #email = Grinder@planettribes.com // #credit = Cowboy //******************************************************************************** //******************************************************************************** // #name = ObjectiveTrak // #version = 1.0 // #status = some Trakking functions still needed // #description = Traks Info about Score, Map and Gametypes, as well as over all Objectives (mainly in Capture and Hold gametype). // #author = Grinder // #date = August 25, 2001 // #credit = Crunchy //******************************************************************************** //******************************************************************************** // ObjectiveTrak // MapScoreLimit Data // CnH Objective Data //EXAMPLE BELOW - ADDED TO README BY TERATOS // Map: Abominable $Objective::Count["Abominable"] = 5; $Objective::Name["Abominable", 1] = "NWOutpost"; $Objective::Name["Abominable", 2] = "NEHoldfast"; $Objective::Name["Abominable", 3] = "SWHoldfast"; $Objective::Name["Abominable", 4] = "SEOutpost"; $Objective::Name["Abominable", 5] = "CenterTower"; //********************************************************************************