//------------------------------------------------------------------- // Team Rabbit script // ------------------------------------------------------------------- // DisplayName = LakRabbit //--- GAME RULES BEGIN --- //Spawn with your favorites and double ammunition //Rabbit is invincible for 2 seconds upon grab //Laser & chain damage reduced based on how many people in game //Sounds for regular & special hits //Points based on difficulty, speed, and distance //Duel Mode forces rabbit to fight and rewards for killing //--- GAME RULES END --- // Thanks for helping me test! // maradona, pip, phantom jaguar, hilikus, the_ham, pip, wiggle, dragon, pancho villa, w/o, nectar and many others.. // v3.1 // -2.17xxx points bug may be fixed. // Fixed the Resetting... spam while toggling duel mode. // Voting looks better (makes sense). // No mysterious 'hoorah' when you get 100% mine on ground. // Splash damage is based on how many are playing (more people less splash damage). Minimum 10% damage. No Splash is still votable. // Heavies are easier to kill. // Point adjustments. // Flag wont just drop to the ground in duel mode. Basically, if you don't have enough upward momentum, it will be added to the flag so it can fly up. // No 'duel kills' with missile special. // Rabbit cannot disk jump in duel mode. // DJ + Gren spam addressed again :) // Throwing a hand nade removes invincibility. // There is a minimum 'seconds per kill', to help with the 2 kills in 2 seconds scenario. // Point maximum raised to 2000. // Fixed No-Splash so you still take damage with direct hits on ground. // Extra duel time for rabbit with No-Splash enabled and when it's 1on1 in duel mode. // If you want to see the objective hud download LakRabbitObjHud.cs and put in /base/scripts/autoexec // v3 // Code optimization and bug fixes. // Mortars are enabled, but only do half damage. Mortars can get long-distance or MA points. // Long-distance shots are a little easier to get. // You get one free disk-jump at spawn (DJ does no damage to you), but lose it if you get the flag. // 'Specials'. You'll know it when you see it ;) // No damage taken from mines if you aren't in the air, and mine damage in general is greatly reduced. // [Fix] You only get points with sniper if you have 50% energy. // Extra points for snipe headshot, and it is displayed with sound (regular snipe w/points has no sound). // Points show up as soon as you get them (don't have to respawn) // Distance and speed is now taken from where you shot, not where you are when the projectile hits. // Duel mode -- rabbit has to fight or blow up, and is awarded points for killing people quickly (votable on/off). // Grid is 'bouncy' like TR2 (code from TR2 as well -- thanks) for players and flags, and you can no longer spawn out of bounds. <-- may help with oob flag/ghost/sticky corpse bugs // Ground damage cut in half in duel mode, except for rabbit. // Messed with MA flag-grab points again, and it now shows your speed and height. // Points for hand grenades. // Hand nades don't detonate mines in duel mode (thx mista). // You can vote off splash damage. Mines and grenades may still damage you with splash, however, and you can still get long distance shot points. // You get points from chaingun every 5 hits (less spam, better looking points). Firing a different weapon resets your accuracy and hits same as before. // Shocklance points are based mostly on speed and height now, and your height is displayed. // Objective hud fixed. // Spawn a little closer to rabbit, and the rabbit waypoint is only shown if someone grabs flag and is far away from you. // Removed old AI Rabbit stuff (less console spam). // DJ + Gren spam abuse addressed. Good luck getting points this way... // New debriefing information at the end of a map: score, kills, MAs, avg speed and distance, overall chain accuracy, percent of snipe and shock hits. // Getting an MA with shocklance and sniper is now based on if -you- are in the air, not the opponent. // Point limit reduced to 1500. // v2 // On CTF maps (or maps with two or more flags) you can capture the flag for points when 6 people are playing. Only one flag can be in play at a time. Once capped, your flag gets returned and you immediately take the new flag. // Mines are now available. // Flag gets 'tossed' when carrier dies, no longer drops like a rock. // Better messages, showing speed and distance. Distance bonuses are calculated into points; no multipliers. // Spawn with full energy. // MA flag-grab points are better calculated. // Spawning has been redone so you spawn within a radius of 250m from either the rabbit or flag. // Lots of new maps, all competition CTF maps, set up for LakRabbit (no generators, etc) // Rabbit doesn't suffer the CG or Laser damage subtraction based on players. // Point system revamped. // 2500 point limit. // Long-Distance disc and GL shots may give points (depending on difficulty of shot). // Flag-skipping bug fixed. // v1 - See game rules.