Note from Teratos, this .vl2 file is called SolarFlame for some reason unknown to me. This has caused some confusion in regards to installation info, etc... // #autoload // #name = Engineers' HUD // #version = 1.20 // #date = July 15, 2002 // #status = release // #description = Displays tactical assets and their repair state. Toggles on and off via configurable key. May bring up arrow and select items via configurable key. // #author = |TIA|Prometheus // #warrior = Prometheus^ // #email = rrk@u.arizona.edu // #web = http://www.tribe-tia.com // #config = EngHUDOptions // #credit = Special thanks to |TIA|Quarmal and |TIA|Comatoast for inspiring the idea, excellent beta testing, and constructive feedback. // #include = scripts/autoexec/TeamInfo.cs // #readme = scripts/EngineersHUD.txt // // TeamInfo.cs is REQUIRED for this script to work Installation Notes: 1. You should get Writer's Support.vl2 and make sure it gets installed in your "base" folder. If the file name is "Support.vl2.zip", you need to rename it to "Support.vl2" for T2 to see it. 2. When you install, you should also get a file "SolarFlame.vl2" in your base folder. If it ends up anywhere else (which may happen depending on your zip application settings), move it to your T2 base folder. 3. You will need to set up some toggle keys: click on your "settings" and then "controls" just like you would to change your movement keys. Scroll down towards the bottom and you'll see "toggleEngHUD". Double click on this and set up a key for it. This will allow you to toggle Engineer's HUD on and off when you hit that key. 4. Similarly, you'll see "Cursor on/off". This allows you to select a key which will bring up a cursor arrow while on your play screen. You can use this cursor to select items on the HUD so you can find them or ask your team to defend or repair the item. This key should be convenient, but NOT a key you might accidentally hit while playing -- trust me! :) 5. Version 1.20 adds a "MapHUD toggle" key to your settings/controls list. Set a key here to toggle the map HUD, which will display a miniature commander map in the upper left corner of your screen. Beware: this map will make your CPU and your video card work harder, resulting in a drop in your frames per second (fps). In addition, sometimes your player will disappear from the commander screen after you respawn. This is a problem in Tribes 2 and not Engineers' HUD. The same thing happens in your standard commander screen map. Options: If Writer's Support.vl2 and SolarFlame.vl2 are properly installed (see above), you will get a "Scripts" button which allows you to browse all scripts (such as Engineer's HUD) which support this feature. From there you can read details about the script, read this readme, or set various options on the HUD. These options are described below: 1. Engineer's HUD Enabled -- This box needs to be on (light green) for the HUD to be on. :) 2. Show Teammates, Tactical Assets, Support Assets, Deployed Tactical, and Deployed Support -- click on these to show (or not show) a category of items. Due to limitations in T2, you can only turn on or off entire categories, just like on the commander map. I recommend you turn off Deployed Support and Teammates because these categories can get too large and unweildy. You can always flip to the commander map if you need to see these items. Engineer's HUD is intended to give you quick and continuous information on your most vital items. 3. Transparent Background -- If you turn this off, you'll get a pale, translucent blue background instead of a transparent one. It's a matter of taste which you prefer. 4. Compact Style -- Unless you have trouble reading the items on the HUD, I recommend you keep this option on. It makes the items on the HUD 20% more compact, which allows you to see more items with less space. 5. Icons Only -- If you turn this on, the names of each item will no longer be displayed, and only the item icons will appear in the HUD. Although this makes it a bit harder to know what item is damaged, it dramatically reduces the amount of space needed for the HUD. I like this option once you get used to it, but it is off by default. 6. Maximum Height -- Allows you to change the maximum height of Engineer's HUD. Put this slider all the way to the right and you can see items all the way to the bottom of your screen, even if they overlaps other HUDs. Setting the slider further to the left will stop the HUD from showing items beyond a certain height. All the way left will show only one item. You probably want this slider as far to the right as you can put it without allowing Engineer's HUD to overlap other important items on the screen. This only matters when you are showing a LOT of items on Engineer's HUD. 7. Move Chat HUD -- Engineers' HUD normally moves the chat HUD out of the way when it or the map HUD is being shown. Some players don't like this because it can conflict with certain other scripts. Turn this item off if you have that problem. You are then left to create space for the HUD yourself. 8. X Position -- Normally the HUD appears in the upper left corner of your screen, or position (0,0). Some players don't like this, so this option was added. To move the HUD to the right, increase this number. 9. Y Position -- This is just like X Position except it allows you to move the HUD down on your screen. Known Problems: 1. On some missions (e.g. ThinIce, RiverDance), sometimes the damage on generators is not properly updated. If you figure out how to cause this error, e-mail me with details (rrk@u.arizona.edu). If you toggle the commander map on and off, it updates the generator status. 2. If you show teammates, sometimes after you respawn it will continue to show you as red even though you have full health. In addition, your player's icon will disappear from the commander map (and from the map HUD)! This is a Tribes 2 bug. Someone tell Dynamix to fix it! :) 3. The map HUD can eat up a lot of frames per second, depending on your system setup (especially your video card). Playing in a lower resolution can help, and of course you can always turn the map HUD off. *** |TIA|Prometheus ***