// #autoload // #name = UberTarget // #version = 1.2.2 // #date = March 24, 2002 // #author = Paul Tousignant // #warrior = UberGuy (FT) // #email = uberguy@tribes2.org // #web = http://uberguy.tribes2.org // #description = Adds a toggle for high and low arc fire targeting of ballistic weapons. // #category = UberGuy's Scripts // #status = beta UberTarget.cs Version 1.2.2 by UberGuy (FT) - uberguy@tribes2.org 04/04/2002 REQUIRES: Nothing! ================== Update 1.2.2 (09/27/2002) =========== Fixed reticle bug with v25026.015 patch Update 1.21 (04/04/2002) =========== There was a silly cut-and-paste bug that would keep the indicator from showing for most people. Thanks to MikShultzy for pointing it out to me and giving me information that helped me locate it! Update 1.20 (03/24/2002) =========== Added a togglable visual indicator attached to the reticle. It shows the three modes of the beacon arc targets and can be toggled to be off, on all the time, or on only when a ballistic weapon is in hand. Also the icon can be moved around the reticle to suit your tastes. Thanks to MikShultzy for the idea. Update 1.01 (03/02/2002) =========== Fixed the dumb oversight preventing you from using the toggles in a vehicle. Fixed cut-and paste error that caused key bind options to keep being re-added. Update 1.00 (03/01/2002) =========== Those of you familiar with T1 will remember that beacons and laser targets had two rangefinding marks on them. This is because, on level ground, there are two firing angles that will get an arced shot to the target. The further away the target is, the closer these two angles are, and when they converge, that angle is the one representing the farthest shot you can take. It turns out that even though T2 only provides one range marker on beacons and rangefinders, the makers probably intended in some way to provide both because there's a simple way to toggle between markers for high- and low-arc shots. This script defines two key toggles. The first is the one I expect most people to use, while the second is more of an oddity that I like personally. UberTarget Keybinds: =================== UberTarget Hi/Low: ------------------ This toggles the current setting for either high or low arc fire targets. UberTarget AutoToggle: ---------------------- When engaged this sets up a timing loop that auto-toggles ragnefinders between high and low firing targets about 8 times per second. This is as close as can be achieved to approximate T1's overlay of both markers, achieving the effect with persistance of vision. It can be annoying when you're on the move, and not everyone will want to use it since it involves some constsnt overhead for the timing loop. I can't see any FPS impact on my Athalon 1400 with GF3, but not everyone has a good system. Known Problems: =============== High arc beacons behave strangely when you are too close to make a high shot that will hit the target. Basically, the beacon points straight down. If you see this, you know it's time toeither get lower or toggle to the low-arc target. TO INSTALL: =========== Place uberTarget.vl2 anywhere under Tribes2\GameData\base. Future plans: ------------- A configuration panel to allow for toggleable colors for the targeting lines (green can be REALLY hard to see against some skys) and to allow them to be thicker as well. Enjoy!