Teratos's Note: Copy&Pasted changelog to end of file. // #autoload // #name = jsutWaypoints // #version = 0.0.2 // #author = [PEN]jsut // #warrior = jsut // #email = jsut@kabob.ca // #description = a waypointing script that lets create your own waypoints and load and save them // #status = very beta // #readme = jsut/waypoints/readme.txt jsutWaypoints SYNOPSIS This script allows a person to create their own customized waypoints while hosting a game, and save them to disk for later retrieval. INSTALL drop the jsutwaypoints.vl2 file in your gamedata/base directory, you can extract the pjwaypoints file and use the waypoints that PJ made to start yourself off, you'll have to customize them heavily though for them to really be of any use. INSTRUCTIONS - Creating waypoints (only works if hosting) Bind a key to the jsut Create Waypoint thinger that is added into the keybinds. Host a game. go stand in a position where you would like to have a waypoint. Hit the key you binded to jsut Create Waypoint. You should now have a waypoint that has a number for a name. - Renaming waypoints (only works if hosting) The number isn't exactly that meaningful, so to rename the number to something more useful, hit your global chat button, and in the window type !rename