Teratos's Note: Copy&Pasted changelog to end of file. // #autoload // #name = jsutWaypoints // #version = 0.2.0 // #author = [PEN]jsut // #warrior = jsut // #email = jsut@kabob.ca // #description = a waypointing script that lets create your own waypoints and load and save them // #status = not so beta // #readme = jsut/waypoints/readme.txt // #category = jsut jsutWaypoints ----------------------------------------------------------- SYNOPSIS This script allows a person to create their own customized waypoints while hosting a game, and save them to disk for later retrieval. ----------------------------------------------------------- INSTALL drop the jsutwaypoints.vl2 file in your gamedata/base directory. set up the keybinds you want to use. ----------------------------------------------------------- INSTRUCTIONS ### CREATING WAYPOINTS (only works if hosting) Bind a key to the jsut Create Waypoint thinger that is added into the keybinds. Host a game. go stand in a position where you would like to have a waypoint. Hit the key you binded to jsut Create Waypoint. You should now have a waypoint that has a number for a name. ### RENAMING WAYPOINTS (only works if hosting) The number isn't exactly that meaningful, so to rename the number to something more useful, hit your global chat button, and in the window type !rename Where is the current label of the waypoing, and is what you want to change the label to. Alternatively, you can edit the text files that this script creates when you save waypoints to fix the names ### SAVING YOUR WAYPOINTS (only works if hosting) To save all the waypoints that you have created with the keybind (note: waypoints created using the CC won't be saved correctly), type !save in the global or team chat window. This will write out your waypoints to a file at jsut/waypoint////.wp This file is plain text and can be edited by the user. The is an optional description of your waypoint file that is displayed when you cycle using through waypoints. ### LOADING WAYPOINTS. (works all the time) To load a set of waypoints for a map, just type !load if you previously saved your o waypoints using "!save o", you can load that same file by typing "!load o" alternatively, you can cycle through your waypoint files using the next and previous waypoint keybinds ### CLEARING WAYPOINTS !clear clears all waypoints created by jsutwaypoints ### DELETING WAYPOINTS !delete